RONALD TRANG 12116 Polo Drive, Apt #304 Fairfax, VA 22033 (W) 703-267-6825 E-mail: coke@naweb.com WWW: http://ronald.naweb.com/ OBJECTIVE: I'm actively looking for opportunities in the San Francisco Bay area as a multimedia developer. I hope to provide potential clients and customers with my creativity and extensive technical skills pertaining to internet, web, and software development. EDUCATION: University of Virginia, Charlottesville, VA, 1993-1997 Department of Computer Science, School of Engineering and Applied Science. WORK EXPERIENCE: Xtreme Digital Studios Founder and President, Lead Game Developer. 1998 - (present) *Owner and programmer of an Internet-based game company specializing in developing online games using Shockwave and digital imagery. *Company management and studio development. *Managing a team of graphics artists, system admin and programmers. *Involved in all stages of game development, from contract negotiation, front-end and back-end development and promotion. Kesmai Corporation Game Developer, Programmer. 1997 - 1999 *Front-end programmer for a Virginia-based large-scale on-line game company. *Maintained and developed further enhancements for Legends of Kesmai, a fantasy role-playing game. *Developer of the GUI for Stellar Empire (a space conquest game). *Front-end developer on War Patrol (a submarine game). Responsible for developing the techncal project infrastructure, creating storyboards and designing the game user interface and mechanics. *Single-handedly developed the Kesmai Studios Intranet. New Age Computer Services Co-founder, Technical Consultant. 1992 - 1997 *An associate in a computer intergrator and web-hosting company. *Worked with others to create and maintain clients' web sites. *Built computers for clients. *Offering custom hardware / software solutions for customers. Meeting with customers to find out what their needs are, and assisting them with the implementation. BDM Federal, Inc. Senior Programmer 1993 - 1997 *Software Engineer on Compliance Monitoring and Checking System (CMTS),a program sponsored by the Defense Special Weapons Agency (DSWA) for the Government. CMTS ensures US compliance with US multi and bi-lateral treaties, among other tasks. *Developed a terrain modeling tool which uses terrain data provided by the National Imagery and Mapping Agency (NIMA) formerly Defense Mapping Agency (DMA) to generate a 3-dimensional view of terrain. This view can be rotated in real time and viewed from any altitude or aspect angle. The model is an X-windows based software application originally programmed in C for the PC and then later ported over to the Sun SPARCstation 20. *Supported the Cost and Operational Effectiveness Analysis (COEA) of Marine Corps Medium Lift Replacement (MLR) aircraft alternatives. Participated in creating a PC/MS Windows-based GUI for the Tactical Engagement Model (TACEM). The GUI developed was coded using C++ for Windows and was a key component of the aircraft survivability portion of the COEA *Developer on the Weapon Assessment Model (WAM), creating data input files, ran the model, and producing view graphs of the outputs. SAIC, (Science Applications International Corporation) Senior Developer 1997 *Contract Employee working on the Developer's Intranet. University of Virginia UNIX Consultant 1995 - 1997 *Helped to develop a new web consulting group within UVA's IT department. Supported both students and faculty on UNIX and web-related issues. *Completed a thesis project of a large-scale multiplayer game engine consisting of a GUI interface for massive multi-player support. Erol's Computer and Internet Sales Technical Support, Computer Sales. 1994 *Responsible for supporting Erol's customers at all stages, from designing and selling custom-built configurations to supporting them. Honors/Affiliations: * Armed Force Communication Electronics Association (AFCEA) Northern Virginia Chapter, (1993-present) * Multiple BDM STAR Award, for work accomplished on the JNTF project, developing a graphical plotting tool to the user interface for Combat IV, a theatre level war simulation. Government Clearance Level: Secret (1995 - Now) TECHNICAL SKILLS PROGRAMMING: C++, MFC, C, Pascal, HTML, Java, Javascript, CGI, PERL, SSI, Lingo (Macromedia's Shockwave), DirectX, and Assembly languages. AI Development, SQL, ODBC, FORTRAN, BASIC, LISP, and PROLOG. UNIX shell scripting. HARDWARE: Designing and building IBM PC desktops, workstations and servers. Thorough familiarity with PC architecture and components. Server installation. NT, 98 and Linux networking. SOFTWARE: 3D Studio Max, Metacreations Poser, Shockwave Flash/Director, Web Server installation/configuration (NCSA, Apache, IIS). Office 97, Office 2000, Extensive PhotoShop experience, Illustrator, Kai's Power Tools, Kai's Power Goo, PageMaker, Homesite, Frontpage 98/2000, Dreamweaver, most TCP/IP-based applications. OPERATING SYSTEMS: DOS, Windows 3.1/95/98NT, Unix, Solaris, SunOS, AIX.